docs.masterverses.com
  • Introduction
    • Vision, Mission & Background
    • History of Masterverse
  • Why Web3 and AI for Spirituality
  • Problem Statement
    • Challenges in Digital Spiritual Experiences
    • Lack of Personalization & Accessibility
    • Lack of a Centralized Discovery Platform
    • Trust & Authenticity Issues
    • Limited Engagement & Rewards
    • Lack of Gamification & Personalization
  • Technology
    • Why TON Blockchain?
    • Architecture Overview
    • Future Enhancements
  • Core Ecosystem
    • Exploring Spiritual Places & Events
    • Task-Based Earning Mechanism
    • AI-Powered Spiritual Stories
  • Tokenomics
    • Details
    • Allocation
    • Utility
  • Roadmap
    • Quarter
  • Traction
    • Community Growth
    • Revenue
    • Partners
  • Team
    • Core Contributors
    • Backers & Advisors
  • Risk Factors
    • Volatility Considerations
    • Regulatory & Compliance Risks
  • Legal
    • Compliance Statement
    • Terms & Conditions
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  1. Introduction

History of Masterverse

Masterverse was conceptualized in 2025 to address the growing fragmentation in digital spirituality. While various meditation apps and religious forums existed, they lacked engagement, inclusivity, and reward mechanisms to truly immerse users in a gamified spiritual journey.

The Early Days – A Tap-to-Earn Spiritual Game

Masterverse initially launched as a "Tap-Tap" game, where users could:

  1. Earn points by tapping on the screen.

  2. Complete daily spiritual tasks to enhance engagement.

  3. Participate in partner tasks to earn additional rewards.

This early iteration aimed to gamify spiritual practices and encourage daily participation, but the team quickly realized the potential for a more expansive and meaningful platform

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Last updated 2 months ago